Why Choose Ed-Games Hub
Ed-Games Hub empowers teachers of Grades 3 to 8 to create highly engaging classrooms where learning feels fun and interactive. We help address all kinds of learners-fast, average, or struggling-without distractions, ensuring inclusive education.
Engages the
Classroom
- Plug‑and‑play, game‑based activities that instantly capture students’ attention
- Every activity encourages students to think, respond, and reflect actively
- Ensures whole class engagement beyond just the front row
Enhances Critical
Thinking
- Encourages students to analyse, reason, compare, and connect ideas through game‑based activities
- Helps students ask sharper questions and think independently, beyond memorisation
- Develops critical thinking skills that enable deeper understanding and learning
Erases Fear
of Failure
- Creates safe, gamified environments that remove hesitation and encourage participation
- Helps every student, whether fast, average, or struggling, engage with confidence
- Turns mistakes into learning opportunities, not moments of embarrassment
Schools Love it!
Bringing Ed-Games Hub to your classrooms is simple and rewarding
Seamless SSO: Log in instantly through your school’s LMS for secure, hassle‑free access.
Secure & Simple: SSO reduces password fatigue and lowers security risks.
Fast Launch: Start Ed‑Games Hub in seconds inside any classroom.
Works on Existing Boards: No new hardware needed-just a digital board and an internet connection.
Lifetime free access for all teachers
Seamless SSO: Log in instantly through your school’s LMS for secure, hassle‑free access.
Secure & Simple: SSO cuts password fatigue and reduces security risks.
Fast Launch: Start Ed‑Games Hub in seconds inside any classroom.
Works on Existing Boards: No new hardware needed-just a digital board and internet.
Lifetime free access for all teachers.
Teachers Use It Brilliantly!
From starting a class to ending with a final recap, make every lesson interactive and impactful
At the Start of Class as ice-breakers, recap, and concept warm-up sessions
During the Lesson as interactive quizzes, concept reinforcements, and group activities
End-of-Class as mini-assessments, quick revisions, and fun exit‑practices
After Class as home assignments, practice lessons, and reinforcements
At the Start of Class as ice-breakers, recap, and concept warm-up sessions
During the Lesson as interactive quizzes, concept reinforcements, and group activities
End-of-Class as mini-assessments, quick revisions, and fun exit‑practices
After Class as home assignments, practice lessons, and reinforcements
How Schools Can Onboard Easily
Integrating Ed-Games Hub into your classrooms is easy. Get started in three simple steps:
What are you waiting for?
Register your school today and experience the power of gamified education.
What Schools Are Saying
FAQs
Here you will find the answers to some of the most frequently asked questions about Ed-Games Hub.
What is SSO?
SSO (Single Sign-On) is a secure way for teachers and students to login to Ed-Games Hub using the same credentials they use for their school’s LMS or ERP system. With SSO, schools do not have to set up new accounts or keep track of different passwords. This makes logging in to Ed-Games Hub quick and easy, helps prevent password fatigue, and lowers security risks.
Do we need any additional hardware to use Ed-Games Hub?
No. Teachers only need any internet‑enabled classroom display - a digital board, smart TV, projector screen, or even a large monitor - to run Ed‑Games Hub. No new devices, installations, or infrastructure upgrades are required.
How long does it take for a school to get onboarded?
Schools can get onboarded in two simple steps: register interest and receive a personalised walkthrough. The Ed-Games team will contact the school within 4–5 business days for orientation and setup.
Which classes and boards does Ed-Games Hub support?
Ed-Games Hub is designed for Classes 3 to 8 and aligns with NEP–NCF guidelines. It covers major boards including CBSE, ICSE, Telangana, and Andhra Pradesh, ensuring compatibility with diverse curricula.
What subjects and topics are included on the platform?
The platform offers 3,700+ gamified activities across English, Maths, Science, Social Science, and EVS, along with 100+ 3D virtual labs and 40+ cognitive skill games. All activities are chapter-wise and aligned to the curriculum.
Why should schools use Ed‑Games Hub, and what is in it for teachers?
Teachers receive ready‑to‑use, curriculum‑aligned gamified lessons, which saves preparation time. They no longer need to create quizzes, worksheets, or reinforcement activities from scratch. In short, it saves time, boosts engagement, simplifies teaching, and help deliver better learning outcomes - with zero extra effort or cost.
Is there any cost for teachers to use the platform?
No. All teachers receive lifetime free access to Ed-Games Hub, enabling them to use the platform for classroom instruction, homework, and revisions at no cost.
How can teachers use Ed-Games Hub during lessons?
Teachers use Ed‑Games Hub at multiple points in their lessons, whether it is starting the class with ice‑breakers, recaps, and warm‑ups; using quizzes, group activities, and concept‑reinforcement games during the lesson; ending with quick revisions and assessments; or assigning homework, practice tasks, and revision activities after class.
Does Ed-Games Hub help teachers track student progress?
Yes. The platform includes real-time tracking features such as power-ups, badges, streaks, and progress indicators, helping teachers assess mastery and identify gaps quickly.
Are cognitive skills and SDG learning included for students?
Absolutely. The Ed-Games Hub includes cognitive skill development games (memory, attention, and critical thinking) and an entire Team SDG experience, featuring 17 global goal games, stories, pledges, and an SDG Ambassador pathway.
Can teachers conduct virtual science experiments through Ed-Labs?
Yes. Teachers can run 100+ teacher‑verified 3D virtual science labs that simulate real‑world experiments, making science interactive, curiosity‑driven, and accessible even without physical lab infrastructure.
Contact Us
For queries, feedback & assistance
